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Wet Dirt Ground

PROJECT OVERVIEW

Crafted through Substance Designer, the moist, soiled terrain exhibits elements of gravel, earth, sand, and petite twigs. Diverse shapes are meticulously generated to amalgamate noise, levels, and blur effects, fostering a heightened sense of realism in its portrayal. Moreover, the water level can be conveniently manipulated as an adjustable feature within both Unreal Engine and Unity.

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Graph Structure

Wet_Ground_03.png

Texures

Albedo, Normal, Roughness, MetallicHeight, Ambient Occlusion

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© 2024 by Joon Ho Lee, All Right Reserved.

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